My program doesn't have bugs. It just develops random features.
UE1:CowCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> CowCarcass |
- Package:
- UnrealShare
- Direct subclass:
- BabyCowCarcass
- This class in other games:
- RTNP, UT
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CowCarcass.
Default values[edit]
Property | Value |
---|---|
bodyparts[0] | LodMesh'UnrealShare.CowHead' |
bodyparts[1] | LodMesh'UnrealShare.CowBody2' |
bodyparts[2] | LodMesh'UnrealShare.CowBody1' |
bodyparts[3] | LodMesh'UnrealShare.CowLeg' |
bodyparts[4] | LodMesh'UnrealShare.CowTail' |
bodyparts[5] | LodMesh'UnrealShare.CowFoot' |
CollisionHeight | 32.0 |
CollisionRadius | 48.0 |
LandedSound | Sound'UnrealShare.Cow.thumpC' |
Mass | 120.0 |
Mesh | LodMesh'UnrealShare.NaliCow' |
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()