Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:DoorArea (UT)

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UT Object >> UWindowBase >> UWindowWindow >> DoorArea
Package: 
UTMenu

null

Properties[edit]

bClosed[edit]

Type: bool


bOpening[edit]

Type: bool


DoorPos[edit]

Type: float


PendingPos[edit]

Type: float


Instance functions[edit]

Open[edit]

function Open ()


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick