Always snap to grid
UE1:Texture (UT)
Contents
- 1 Properties
- 1.1 Property group 'Animation'
- 1.2 Property group 'Quality'
- 1.3 Property group 'Surface'
- 1.4 Property group 'Texture'
- 1.5 Internal variables
- 1.5.1 Accumulator
- 1.5.2 AnimCurrent
- 1.5.3 bDirtyShadows
- 1.5.4 bGouraud
- 1.5.5 bHasComp
- 1.5.6 bHighLedge
- 1.5.7 bHighShadowDetail
- 1.5.8 bInvisible
- 1.5.9 bLowShadowDetail
- 1.5.10 bMirrored
- 1.5.11 bNoMerge
- 1.5.12 bNotSolid
- 1.5.13 bParametric
- 1.5.14 bPortal
- 1.5.15 bRealtime
- 1.5.16 bRealtimeChanged
- 1.5.17 bSemisolid
- 1.5.18 bSpecialLit
- 1.5.19 bX2
- 1.5.20 bX3
- 1.5.21 bX4
- 1.5.22 bX5
- 1.5.23 bX6
- 1.5.24 bX7
- 1.5.25 CompFormat
- 1.5.26 CompMips
- 1.5.27 Mips
- 1.5.28 PrimeCurrent
- 2 Enums
- Package:
- Engine
- Direct subclasses:
- FractalTexture, ScriptedTexture
- This class in other games:
- RTNP, U1, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
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Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Animation'[edit]
AnimNext[edit]
Type: Texture
MaxFrameRate[edit]
Type: float
MinFrameRate[edit]
Type: float
PrimeCount[edit]
Type: byte
Property group 'Quality'[edit]
bHighColorQuality[edit]
Type: bool
Modifiers: private
High color quality hint.
bHighTextureQuality[edit]
Type: bool
Modifiers: private
High color quality hint.
LODSet[edit]
Type: ELODSet
Default value: LODSET_World
Property group 'Surface'[edit]
bAutoUPan[edit]
Type: bool
bAutoVPan[edit]
Type: bool
bBigWavy[edit]
Type: bool
bCloudWavy[edit]
Type: bool
bEnvironment[edit]
Type: bool
bFakeBackdrop[edit]
Type: bool
bMasked[edit]
Type: bool
Modifiers: editconst
bModulate[edit]
Type: bool
bNoSmooth[edit]
Type: bool
bSmallWavy[edit]
Type: bool
bTransparent[edit]
Type: bool
bTwoSided[edit]
Type: bool
bUnlit[edit]
Type: bool
bWaterWavy[edit]
Type: bool
Property group 'Texture'[edit]
Alpha[edit]
Type: float
Alpha.
BumpMap[edit]
Type: Texture
Bump map to illuminate this texture with.
DetailTexture[edit]
Type: Texture
Detail texture to apply.
Diffuse[edit]
Type: float
Diffuse lighting coefficient.
Default value: 1.0
DrawScale[edit]
Type: float
Scaling relative to parent.
Default value: 1.0
FootstepSound[edit]
Type: Sound
Footstep sound.
Friction[edit]
Type: float
Surface friction coefficient, 1.0=none, 0.95=some.
Default value: 1.0
HitSound[edit]
Type: Sound
MacroTexture[edit]
Type: Texture
MipMult[edit]
Type: float
Default value: 1.0
Specular[edit]
Type: float
Specular lighting coefficient.
Default value: 1.0
Internal variables[edit]
Accumulator[edit]
Type: float
Modifiers: transient
AnimCurrent[edit]
Type: Texture
Modifiers: transient
bDirtyShadows[edit]
Type: bool
bGouraud[edit]
Type: bool
bHasComp[edit]
Type: bool
Modifiers: private
bHighLedge[edit]
Type: bool
bHighShadowDetail[edit]
Type: bool
bInvisible[edit]
Type: bool
bLowShadowDetail[edit]
Type: bool
bMirrored[edit]
Type: bool
Modifiers: const
bNoMerge[edit]
Type: bool
bNotSolid[edit]
Type: bool
bParametric[edit]
Type: bool
Modifiers: private
Texture data need not be stored.
bPortal[edit]
Type: bool
bRealtime[edit]
Type: bool
Modifiers: private
Texture changes in realtime.
bRealtimeChanged[edit]
Type: bool
Modifiers: private, transient
Changed since last render.
bSemisolid[edit]
Type: bool
bSpecialLit[edit]
Type: bool
bX2[edit]
Type: bool
Modifiers: const
bX3[edit]
Type: bool
Modifiers: const
bX4[edit]
Type: bool
Modifiers: const
bX5[edit]
Type: bool
Modifiers: const
bX6[edit]
Type: bool
Modifiers: const
bX7[edit]
Type: bool
Modifiers: const
CompFormat[edit]
Type: Bitmap.ETextureFormat
Modifiers: const
CompMips[edit]
Modifiers: private, native, const
Mips[edit]
Modifiers: private, native, const
PrimeCurrent[edit]
Type: byte
Modifiers: transient
Enums[edit]
ELODSet[edit]
- LODSET_None
- No level of detail mipmap tossing.
- LODSET_World
- World level-of-detail set.
- LODSET_Skin
- Skin level-of-detail set.