My program doesn't have bugs. It just develops random features.

UE1:Earthquake (U1)

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U1 Object >> Actor >> Keypoint >> Earthquake
Package: 
UnrealShare
This class in other games:
RTNP, UT

Earthquake. note - this just shakes the players. Trigger other effects directly

Properties[edit]

Property group 'Earthquake'[edit]

bThrowPlayer[edit]

Type: bool


Default value: True

duration[edit]

Type: float


Default value: 5.0

magnitude[edit]

Type: float


Default value: 2000.0

radius[edit]

Type: float


Default value: 300.0

Internal variables[edit]

remainingTime[edit]

Type: float


Default values[edit]

Property Value
bStatic False

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger