I'm a doctor, not a mechanic
UE1:EndGame (RTNP)
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Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> EndGame |
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EndGame.
Default values
Property | Value |
---|---|
DefaultWeapon | None |
HUDType | Class'UnrealI.EndgameHud' |
Functions
Events
AcceptInventory
event AcceptInventory (Pawn PlayerPawn)
Overrides: GameInfo.AcceptInventory
Other instance functions
PlayTeleportEffect
Overrides: UnrealGameInfo.PlayTeleportEffect