Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:EndGame (RTNP)

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RTNP Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> EndGame
Package: 
UnrealI
This class in other games:
U1, UT

EndGame.

Default values

Property Value
DefaultWeapon None
HUDType Class'UnrealI.EndgameHud'

Functions

Events

AcceptInventory

event AcceptInventory (Pawn PlayerPawn)

Overrides: GameInfo.AcceptInventory


Other instance functions

PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)

Overrides: UnrealGameInfo.PlayTeleportEffect