Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:EndgameHud (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> EndgameHud
Package: 
UnrealI
This class in other games:
U1, UT

EndgameHud.

Properties

Property group 'EndgameHud'

Message1

Type: string

Modifiers: localized


Default value: "The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."

Message2

Type: string

Modifiers: localized


Default value: "From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."

Message3

Type: string

Modifiers: localized


Default value: "Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."

Message4

Type: string

Modifiers: localized


Default value: "But, you feel confident that someone will come upon your small vessel... eventually."

Message5

Type: string

Modifiers: localized


Default value: "Until then, you drift and hope."

Message6

Type: string

Modifiers: localized


Default value: "To Be Continued..."

MessageNumber

Type: int


Default values

Property Value
Event 'EndShip'

Functions

Events

PostRender

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

DrawMOTD

simulated function DrawMOTD (Canvas Canvas)

Overrides: UnrealHUD.DrawMOTD