The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:ExplosionChain (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ExplosionChain.
Properties[edit]
Property group 'ExplosionChain'[edit]
Damage[edit]
Type: float
Default value: 100.0
Delaytime[edit]
Type: float
Default value: 0.3
MomentumTransfer[edit]
Type: float
Default value: 100000.0
Size[edit]
Type: float
Default value: 1.0
Internal variables[edit]
bExploding[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bNetTemporary | False |
bProjTarget | True |
DrawScale | 0.4 |
DrawType | DT_Sprite |
RemoteRole | ROLE_SimulatedProxy |
Texture | Texture'UnrealShare.s_Exp001' |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Trigger[edit]
Overrides: Actor.Trigger
States[edit]
Exploding[edit]
Exploding.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Exploding.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)