My program doesn't have bugs. It just develops random features.
UE1:ExplosionChain (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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ExplosionChain.
Properties
Property group 'ExplosionChain'
Damage
Type: float
Default value: 100.0
Delaytime
Type: float
Default value: 0.3
MomentumTransfer
Type: float
Default value: 100000.0
Size
Type: float
Default value: 1.0
Internal variables
bExploding
Type: bool
Default values
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bNetTemporary | False |
bProjTarget | True |
DrawScale | 0.4 |
DrawType | DT_Sprite |
RemoteRole | ROLE_SimulatedProxy |
Texture | Texture'UnrealShare.s_Exp001' |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Trigger
Overrides: Actor.Trigger
States
Exploding
Exploding.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Exploding.Timer
event Timer ()
Overrides: Actor.Timer (global)