Cogito, ergo sum

UE1:FlakCannon (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Inventory >> Weapon >> FlakCannon
Package: 
UnrealI
This class in other games:
RTNP, UT, UT2003, UT2004

FlakCannon.

Default values

Property Value
AIRating 0.8
AltFireSound Sound'UnrealShare.flak.Explode1'
AltProjectileClass Class'UnrealI.FlakShell'
AmmoName Class'UnrealI.FlakBox'
AutoSwitchPriority 6
bAltWarnTarget True
bNoSmooth False
bSplashDamage True
bWarnTarget True
CockingSound Sound'UnrealI.flak.load1'
CollisionHeight 23.0
CollisionRadius 27.0
DeathMessage "%o was ripped to shreds by %k's %w."
FireOffset
Member Value
X 10.0
Y -12.0
Z -15.0
FireSound Sound'UnrealShare.flak.shot1'
InventoryGroup 6
ItemName "Flak Cannon"
LightBrightness 228
LightHue 30
LightRadius 14
LightSaturation 71
Mesh LodMesh'UnrealI.FlakPick'
Misc2Sound Sound'UnrealI.flak.Hidraul2'
Misc3Sound Sound'UnrealShare.flak.Click'
PickupAmmoCount 10
PickupMessage "You got the Flak Cannon"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealI.FlakPick'
PlayerViewMesh LodMesh'UnrealI.flak'
PlayerViewOffset
Member Value
X 2.1
Y -1.5
Z -1.25
PlayerViewScale 1.2
ProjectileClass Class'UnrealI.MasterChunk'
SelectSound Sound'UnrealI.flak.pdown'
ShakeMag 350.0
ShakeTime 0.15
ShakeVert 8.5
ThirdPersonMesh LodMesh'UnrealI.Flak3rd'

Instance functions

AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


Fire

function Fire (float Value)

Overrides: Weapon.Fire


PlayIdleAnim

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


PlayPostSelect

function PlayPostSelect ()

Overrides: Weapon.PlayPostSelect


RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


TweenDown

function TweenDown ()

Overrides: Weapon.TweenDown


States

AltFiring

NormalFire