Always snap to grid
UE1:MasterChunk (U1)
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Object >> Actor >> Projectile >> Chunk >> Chunk1 >> MasterChunk |
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MasterChunk.
Properties[edit]
bNoExtraChunks[edit]
Type: bool
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Chunk.PostBeginPlay