My program doesn't have bugs. It just develops random features.
UE1:Fragment1 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Fragment >> Fragment1 |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Fragment1.
Default values
Property | Value |
---|---|
Fragments[0] | LodMesh'UnrealShare.vfrag1' |
Fragments[1] | LodMesh'UnrealShare.vfrag2' |
Fragments[2] | LodMesh'UnrealShare.vfrag3' |
Fragments[3] | LodMesh'UnrealShare.vfrag4' |
Fragments[4] | LodMesh'UnrealShare.vfrag5' |
Fragments[5] | LodMesh'UnrealShare.vfrag6' |
Fragments[6] | LodMesh'UnrealShare.vfrag7' |
ImpactSound | Sound'UnrealShare.General.GlassTink1' |
LifeSpan | 9.0 |
Mesh | LodMesh'UnrealShare.vfrag1' |
MiscSound | Sound'UnrealShare.General.GlassTink2' |
numFragmentTypes | 7 |
Instance functions
CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
Overrides: Fragment.CalcVelocity