My program doesn't have bugs. It just develops random features.

UE1:Fragment1 (U1)

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U1 Object >> Actor >> Projectile >> Fragment >> Fragment1
Package: 
UnrealShare
This class in other games:
RTNP, UT

Fragment1.

Default values

Property Value
Fragments[0] LodMesh'UnrealShare.vfrag1'
Fragments[1] LodMesh'UnrealShare.vfrag2'
Fragments[2] LodMesh'UnrealShare.vfrag3'
Fragments[3] LodMesh'UnrealShare.vfrag4'
Fragments[4] LodMesh'UnrealShare.vfrag5'
Fragments[5] LodMesh'UnrealShare.vfrag6'
Fragments[6] LodMesh'UnrealShare.vfrag7'
ImpactSound Sound'UnrealShare.General.GlassTink1'
LifeSpan 9.0
Mesh LodMesh'UnrealShare.vfrag1'
MiscSound Sound'UnrealShare.General.GlassTink2'
numFragmentTypes 7

Instance functions

CalcVelocity

simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)

Overrides: Fragment.CalcVelocity