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UE1:GlassFragments (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Fragment >> GlassFragments |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GlassFragments.
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 2.0 |
CollisionRadius | 10.0 |
Fragments[0] | LodMesh'UnrealShare.Glass1' |
Fragments[1] | LodMesh'UnrealShare.Glass2' |
Fragments[10] | LodMesh'UnrealShare.Glass11' |
Fragments[2] | LodMesh'UnrealShare.Glass3' |
Fragments[3] | LodMesh'UnrealShare.Glass4' |
Fragments[4] | LodMesh'UnrealShare.Glass5' |
Fragments[5] | LodMesh'UnrealShare.Glass6' |
Fragments[6] | LodMesh'UnrealShare.Glass7' |
Fragments[7] | LodMesh'UnrealShare.Glass8' |
Fragments[8] | LodMesh'UnrealShare.Glass9' |
Fragments[9] | LodMesh'UnrealShare.Glass10' |
ImpactSound | Sound'UnrealShare.General.GlassTink1' |
Mesh | LodMesh'UnrealShare.Glass1' |
MiscSound | Sound'UnrealShare.General.GlassTink2' |
numFragmentTypes | 11 |
Instance functions[edit]
CalcVelocity[edit]
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSizes)
Overrides: Fragment.CalcVelocity