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UE1:GrenadeLauncher (RTNP)
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Contents
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GrenadeLauncher.uc $Revision: 1 $
Properties
bAltFireOff
Type: bool
bDetGrenadeActive
Type: bool
bNoAnimate
Type: bool
DetGrenade
Type: GLDetGrenade
TrapLocation
Type: PathNode
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.7 | ||||||||
AltFireSound | Sound'UPak.GrenadeLauncher.GrenadeShot2' | ||||||||
AltProjectileClass | Class'UPak.GLDetGrenade' | ||||||||
AltRefireRate | 0.2 | ||||||||
AmbientGlow | 15 | ||||||||
AmmoName | Class'UPak.GLAmmo' | ||||||||
AutoSwitchPriority | 5 | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
BobDamping | 0.985 | ||||||||
bSplashDamage | True | ||||||||
bWarnTarget | True | ||||||||
CollisionHeight | 16.0 | ||||||||
CollisionRadius | 21.0 | ||||||||
FireSound | Sound'UPak.GrenadeLauncher.GrenadeShot2' | ||||||||
InventoryGroup | 4 | ||||||||
ItemName | "GrenadeLauncher" | ||||||||
Mesh | LodMesh'UPak.GLpickup' | ||||||||
PickupAmmoCount | 25 | ||||||||
PickupMessage | "You got the GrenadeLauncher." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UPak.GLpickup' | ||||||||
PlayerViewMesh | LodMesh'UPak.GL1st' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'UPak.GLGrenade' | ||||||||
RefireRate | 0.2 | ||||||||
SelectSound | Sound'UPak.GrenadeLauncher.GrenadeSelect1' | ||||||||
ShakeMag | 350.0 | ||||||||
ShakeTime | 0.2 | ||||||||
ShakeVert | 7.5 | ||||||||
ThirdPersonMesh | LodMesh'UPak.GL3rd' |
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
Finish
function Finish ()
Overrides: Weapon.Finish
Fire
function Fire (float Value)
Overrides: Weapon.Fire
RateSelf
Overrides: Weapon.RateSelf
States
AltFiring
AltFiring.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
AltFiring.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
AltFiring.Timer
event Timer ()
Overrides: Actor.Timer (global)
AltFiring.Fire
function Fire (float F)
Overrides: Weapon.AltFiring.Fire
Idle
Idle.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
Idle.AltFire
function AltFire (float Value)
Overrides: AltFire (global)
NormalFire
NormalFire.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
NormalFire.AltFire
function AltFire (float F)
Overrides: Weapon.NormalFire.AltFire
NormalFire.Fire
function Fire (float F)
Overrides: Weapon.NormalFire.Fire