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UE1:GuidedWarShell (UT)

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UT Object >> Actor >> Projectile >> WarShell >> GuidedWarShell
Package: 
BotPack

GuidedWarShell.

Properties

bDestroyed

Type: bool


bUpdatePosition

Type: bool


ClientBuffer

Type: float


CurrentTimeStamp

Type: float


FreeMoves

Type: SavedMove


GuidedRotation

Type: Object.Rotator


Guider

Type: Pawn


LastUpdateTime

Type: float


OldGuiderRotation

Type: Object.Rotator


RealLocation

Type: Object.Vector


RealVelocity

Type: Object.Vector


SavedMoves

Type: SavedMove


ServerUpdate

Type: float


Default values

Property Value
NetPriority 3.0
RemoteRole ROLE_DumbProxy

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: WarShell.Destroyed


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: WarShell.Timer


Other instance functions

ClientAdjustPosition

simulated function ClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ)


ClientUpdatePosition

simulated function ClientUpdatePosition ()


GetFreeMove

simulated function SavedMove GetFreeMove ()


MoveRocket

simulated function MoveRocket (float DeltaTime, Object.Vector CurrentVelocity, Object.Rotator GuideRotation)


PostRender

simulated function PostRender (Canvas Canvas)


ServerMove

function ServerMove (float TimeStamp, Object.Vector ClientLoc, int Pitch, int Yaw)


States

Flying

Inherits from: WarShell.Flying

Modifiers: auto

Flying.BeginState

event BeginState ()

Overrides: WarShell.Flying.BeginState