My program doesn't have bugs. It just develops random features.

UE1:Health (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Inventory >> Pickup >> Health
Package: 
UnrealShare
Direct subclasses:
Bandages, NaliFruit, SuperHealth, UPakHealth
This class in other games:
U1, UT

null

Properties[edit]

Property group 'Health'[edit]

bSuperHeal[edit]

Type: bool


HealingAmount[edit]

Type: int


Default value: 20

Default values[edit]

Property Value
AmbientGlow 64
CollisionHeight 8.0
CollisionRadius 22.0
Icon Texture'UnrealShare.Icons.I_Health'
Mass 10.0
MaxDesireability 0.5
Mesh LodMesh'UnrealShare.HealthM'
PickupMessage "You picked up a Health Pack +"
PickupSound Sound'UnrealShare.Pickups.Health2'
PickupViewMesh LodMesh'UnrealShare.HealthM'
RemoteRole ROLE_DumbProxy
RespawnTime 20.0

Functions[edit]

Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


Other instance functions[edit]

PlayPickupMessage[edit]

function PlayPickupMessage (Pawn Other)


States[edit]

Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch