Gah - a solution with more questions. – EntropicLqd
UE1:Health (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- Bandages, NaliFruit, SuperHealth
- This class in other games:
- RTNP, UT
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Properties[edit]
Property group 'Health'[edit]
bSuperHeal[edit]
Type: bool
HealingAmount[edit]
Type: int
Default value: 20
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
CollisionHeight | 8.0 |
CollisionRadius | 22.0 |
Icon | Texture'UnrealShare.Icons.I_Health' |
Mass | 10.0 |
MaxDesireability | 0.5 |
Mesh | LodMesh'UnrealShare.HealthM' |
PickupMessage | "You picked up a Health Pack +" |
PickupSound | Sound'UnrealShare.Pickups.Health2' |
PickupViewMesh | LodMesh'UnrealShare.HealthM' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 20.0 |
Functions[edit]
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
Other instance functions[edit]
PlayPickupMessage[edit]
function PlayPickupMessage (Pawn Other)
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch