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UE1:HorseFly (U1)

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U1 Object >> Actor >> Pawn >> FlockPawn >> HorseFly
Package: 
UnrealShare
This class in other games:
RTNP, UT

HorseFly. Do not add directly. Rather, add HorseFlySwarms to the world.

Default values

Property Value
AirSpeed 200.0
AmbientSound Sound'UnrealShare.flies.flybuzz'
bBlockActors False
bBlockPlayers False
bCollideActors False
bProjTarget False
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
Land None
Mesh LodMesh'UnrealShare.Firefly'
SoundRadius 7
SoundVolume 64

Functions

Events

EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


Other instance functions

Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


States

Dying

Inherits from: Pawn.Dying

Ignores: EnemyNotVisible, FootZoneChange, SeePlayer

Dying.Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


meander

Modifiers: auto

Ignores: EnemyNotVisible, FootZoneChange, SeePlayer

meander.ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)