Cogito, ergo sum
UE1:HorseFly (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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HorseFly. Do not add directly. Rather, add HorseFlySwarms to the world.
Default values[edit]
Property | Value |
---|---|
AirSpeed | 200.0 |
AmbientSound | Sound'UnrealShare.flies.flybuzz' |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bProjTarget | False |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
Land | None |
Mesh | LodMesh'UnrealShare.Firefly' |
SoundRadius | 7 |
SoundVolume | 64 |
Functions[edit]
Events[edit]
EncroachedBy[edit]
event EncroachedBy (Actor Other)
Overrides: Pawn.EncroachedBy
EncroachingOn[edit]
Overrides: Pawn.EncroachingOn
Other instance functions[edit]
Died[edit]
Overrides: Pawn.Died
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
States[edit]
Dying[edit]
Inherits from: Pawn.Dying
Ignores: EnemyNotVisible, FootZoneChange, SeePlayer
Dying.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Dying.Landed
meander[edit]
Modifiers: auto
Ignores: EnemyNotVisible, FootZoneChange, SeePlayer
meander.ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)