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UE1:Human (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human |
Contents
- 1 Default values
- 2 Instance functions
- 2.1 PlayCrawling
- 2.2 PlayDuck
- 2.3 PlayDying
- 2.4 PlayFeignDeath
- 2.5 PlayFiring
- 2.6 PlayGutHit
- 2.7 PlayHeadHit
- 2.8 PlayInAir
- 2.9 PlayLanded
- 2.10 PlayLeftHit
- 2.11 PlayRecoil
- 2.12 PlayRightHit
- 2.13 PlayRising
- 2.14 PlayRunning
- 2.15 PlaySwimming
- 2.16 PlayTurning
- 2.17 PlayWaiting
- 2.18 PlayWalking
- 2.19 PlayWeaponSwitch
- 2.20 TweenToRunning
- 2.21 TweenToSwimming
- 2.22 TweenToWaiting
- 2.23 TweenToWalking
- Package:
- UnrealShare
- Direct subclasses:
- Female, Male
- This class in other games:
- RTNP, U1
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Human.
Default values[edit]
Property | Value |
---|---|
BaseEyeHeight | 23.0 |
bIsHuman | True |
Buoyancy | 99.0 |
CollisionHeight | 39.0 |
CollisionRadius | 17.0 |
EyeHeight | 23.0 |
Footstep1 | Sound'UnrealShare.Female.stwalk1' |
Footstep2 | Sound'UnrealShare.Female.stwalk2' |
Footstep3 | Sound'UnrealShare.Female.stwalk3' |
Instance functions[edit]
PlayCrawling[edit]
function PlayCrawling ()
Overrides: Pawn.PlayCrawling
PlayDuck[edit]
function PlayDuck ()
Overrides: Pawn.PlayDuck
PlayDying[edit]
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: Pawn.PlayDying
PlayFeignDeath[edit]
function PlayFeignDeath ()
Overrides: PlayerPawn.PlayFeignDeath
PlayFiring[edit]
function PlayFiring ()
Overrides: Pawn.PlayFiring
PlayGutHit[edit]
function PlayGutHit (float tweentime)
Overrides: Pawn.PlayGutHit
PlayHeadHit[edit]
function PlayHeadHit (float tweentime)
Overrides: Pawn.PlayHeadHit
PlayInAir[edit]
function PlayInAir ()
Overrides: Pawn.PlayInAir
PlayLanded[edit]
function PlayLanded (float impactVel)
Overrides: Pawn.PlayLanded
PlayLeftHit[edit]
function PlayLeftHit (float tweentime)
Overrides: Pawn.PlayLeftHit
PlayRecoil[edit]
function PlayRecoil (float Rate)
Overrides: Pawn.PlayRecoil
PlayRightHit[edit]
function PlayRightHit (float tweentime)
Overrides: Pawn.PlayRightHit
PlayRising[edit]
function PlayRising ()
Overrides: PlayerPawn.PlayRising
PlayRunning[edit]
function PlayRunning ()
Overrides: Pawn.PlayRunning
PlaySwimming[edit]
function PlaySwimming ()
Overrides: PlayerPawn.PlaySwimming
PlayTurning[edit]
function PlayTurning ()
Overrides: PlayerPawn.PlayTurning
PlayWaiting[edit]
function PlayWaiting ()
Overrides: Pawn.PlayWaiting
PlayWalking[edit]
function PlayWalking ()
Overrides: Pawn.PlayWalking
PlayWeaponSwitch[edit]
function PlayWeaponSwitch (Weapon NewWeapon)
Overrides: Pawn.PlayWeaponSwitch
TweenToRunning[edit]
function TweenToRunning (float tweentime)
Overrides: Pawn.TweenToRunning
TweenToSwimming[edit]
function TweenToSwimming (float tweentime)
Overrides: Pawn.TweenToSwimming
TweenToWaiting[edit]
function TweenToWaiting (float tweentime)
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
function TweenToWalking (float tweentime)
Overrides: Pawn.TweenToWalking