Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:InternetLink (UT)

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UT Object >> Actor >> Info >> InternetInfo >> InternetLink
Package: 
IpDrv
Direct subclasses:
TcpLink, UdpLink
This class in other games:
RTNP, U1, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3, UDK

InternetLink: Parent class for Internet connection classes

Properties

DataPending

Type: int

Modifiers: const


LinkMode

Type: ELinkMode


Port

Type: int

Modifiers: const


PrivateResolveInfo

Type: int

Modifiers: private, native, const


ReceiveMode

Type: EReceiveMode


RemoteSocket

Type: int

Modifiers: const


Socket

Type: int

Modifiers: const


Enums

ELinkMode

MODE_Text 
MODE_Line 
MODE_Binary 

EReceiveMode

RMODE_Manual 
RMODE_Event 

Structs

IpAddr

int Addr 
int Port 

Functions

Native functions

GetLastError

native function int GetLastError ()


GetLocalIP

native function GetLocalIP (out IpAddr Arg)


IpAddrToString

native function string IpAddrToString (IpAddr Arg)


IsDataPending

native function bool IsDataPending ()


ParseURL

native function bool ParseURL (coerce string URL, out string Addr, out int Port, out string LevelName, out string EntryName)


Resolve

native function Resolve (coerce string Domain)


StringToIpAddr

native function bool StringToIpAddr (string Str, out IpAddr Addr)


Validate

native function string Validate (string ValidationString, string GameName)


Events

Resolved

event Resolved (IpAddr Addr)


ResolveFailed

event ResolveFailed ()