Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Intro (UT)
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Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> Intro |
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Intro.
Properties[edit]
NewPlayer[edit]
Type: PlayerPawn
Default values[edit]
Property | Value |
---|---|
bPauseable | False |
DefaultWeapon | None |
HUDType | Class'UnrealI.IntroNullHud' |
Events[edit]
Login[edit]
event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawn> SpawnClass)
Overrides: GameInfo.Login
Timer[edit]
event Timer ()
Overrides: GameInfo.Timer