Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:JumpMatch (UT)

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UT Object >> Actor >> Info >> Mutator >> JumpMatch
Package: 
BotPack

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Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

CheckReplacement

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement