Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:MasterChunk (U1)

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U1 Object >> Actor >> Projectile >> Chunk >> Chunk1 >> MasterChunk
Package: 
UnrealI
This class in other games:
RTNP, UT

MasterChunk.

Properties

bNoExtraChunks

Type: bool


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Chunk.PostBeginPlay