The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:Mover properties (U1)
Contents
- 1 Properties
- 1.1 Property group 'Mover'
- 1.1.1 bDamageTriggered
- 1.1.2 bDynamicLightMover
- 1.1.3 BrushRaytraceKey
- 1.1.4 bSlave
- 1.1.5 bTriggerOnceOnly
- 1.1.6 BumpEvent
- 1.1.7 BumpType
- 1.1.8 bUseTriggered
- 1.1.9 DamageThreshold
- 1.1.10 DelayTime
- 1.1.11 EncroachDamage
- 1.1.12 KeyNum
- 1.1.13 MoverEncroachType
- 1.1.14 MoverGlideType
- 1.1.15 MoveTime
- 1.1.16 NumKeys
- 1.1.17 OtherTime
- 1.1.18 PlayerBumpEvent
- 1.1.19 ReturnGroup
- 1.1.20 StayOpenTime
- 1.1.21 WorldRaytraceKey
- 1.2 Property group 'MoverSounds'
- 1.3 Internal variables
- 1.3.1 BasePos
- 1.3.2 BaseRot
- 1.3.3 bDelaying
- 1.3.4 bOpening
- 1.3.5 bPlayerOnly
- 1.3.6 ClientUpdate
- 1.3.7 Follower
- 1.3.8 KeyPos
- 1.3.9 KeyRot
- 1.3.10 Leader
- 1.3.11 myMarker
- 1.3.12 numTriggerEvents
- 1.3.13 OldPos
- 1.3.14 OldPrePivot
- 1.3.15 OldRot
- 1.3.16 PrevKeyNum
- 1.3.17 RealPosition
- 1.3.18 RealRotation
- 1.3.19 RecommendedTrigger
- 1.3.20 SavedPos
- 1.3.21 SavedRot
- 1.3.22 SavedTrigger
- 1.3.23 ServerUpdate
- 1.3.24 SimInterpolate
- 1.3.25 SimOldPos
- 1.3.26 SimOldRotPitch
- 1.3.27 SimOldRotRoll
- 1.3.28 SimOldRotYaw
- 1.3.29 TriggerActor
- 1.3.30 TriggerActor2
- 1.3.31 WaitingPawn
- 1.4 Default values
- 1.1 Property group 'Mover'
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'Mover'
bDamageTriggered
Type: bool
Triggered by taking damage
bDynamicLightMover
Type: bool
Apply dynamic lighting to mover.
BrushRaytraceKey
Type: byte
Modifiers: const
bSlave
Type: bool
This brush is a slave.
bTriggerOnceOnly
Type: bool
Go dormant after first trigger.
BumpEvent
Type: name
Optional event to cause when any valid bumper bumps the mover.
BumpType
Type: EBumpType
bUseTriggered
Type: bool
Triggered by player grab
DamageThreshold
Type: float
minimum damage to trigger
DelayTime
Type: float
EncroachDamage
Type: int
KeyNum
Type: byte
Current or destination keyframe.
MoverEncroachType
Type: EMoverEncroachType
Default value: ME_ReturnWhenEncroach
MoverGlideType
Type: EMoverGlideType
Default value: MV_GlideByTime
MoveTime
Type: float
Time to spend moving between keyframes.
Default value: 1.0
NumKeys
Type: byte
Modifiers: const
Number of keyframes in total (0-3).
Default value: 2
OtherTime
Type: float
TriggerPound stay-open time.
PlayerBumpEvent
Type: name
Optional event to cause when the player bumps the mover.
ReturnGroup
Type: name
if none, same as tag
StayOpenTime
Type: float
How long to remain open before closing.
Default value: 4.0
WorldRaytraceKey
Type: byte
Modifiers: const
Raytrace the world with the brush here.
Property group 'MoverSounds'
ClosedSound
Type: Sound
When finish closing.
ClosingSound
Type: Sound
When start closing.
MoveAmbientSound
Type: Sound
OpenedSound
Type: Sound
When finished opening.
OpeningSound
Type: Sound
When start opening.
Internal variables
BasePos
Type: Object.Vector
BaseRot
Type: Object.Rotator
bDelaying
Type: bool
bOpening
Type: bool
bPlayerOnly
Type: bool
ClientUpdate
Type: int
Follower
Type: Mover
KeyPos
Type: Object.Vector
Array size: 8
KeyRot
Type: Object.Rotator
Array size: 8
Leader
Type: Mover
for having multiple movers return together
myMarker
Type: NavigationPoint
numTriggerEvents
Type: int
number of times triggered ( count down to untrigger )
OldPos
Type: Object.Vector
OldPrePivot
Type: Object.Vector
OldRot
Type: Object.Rotator
PrevKeyNum
Type: byte
Previous keyframe.
RealPosition
Type: Object.Vector
RealRotation
Type: Object.Rotator
RecommendedTrigger
Type: Trigger
SavedPos
Type: Object.Vector
SavedRot
Type: Object.Rotator
SavedTrigger
Type: Actor
Who we were triggered by.
ServerUpdate
Type: int
SimInterpolate
Type: Object.Vector
SimOldPos
Type: Object.Vector
SimOldRotPitch
Type: int
SimOldRotRoll
Type: int
SimOldRotYaw
Type: int
TriggerActor
Type: Actor
TriggerActor2
Type: Actor
WaitingPawn
Type: Pawn
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bIsMover | True |
bStatic | False |
CollisionHeight | 160.0 |
CollisionRadius | 160.0 |
InitialState | BumpOpenTimed |
NetPriority | 7.0 |
Physics | PHYS_MovingBrush |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 228 |
TransientSoundVolume | 3.0 |