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UE1:PatrolPoint (U1)
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Object >> Actor >> NavigationPoint >> PatrolPoint |
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PatrolPoint.
Properties[edit]
Property group 'PatrolPoint'[edit]
Nextpatrol[edit]
Type: name
next point to go to
numAnims[edit]
Type: byte
PatrolAnim[edit]
Type: name
PatrolSound[edit]
Type: Sound
pausetime[edit]
Type: float
how long to pause here
Internal variables[edit]
AnimCount[edit]
Type: int
lookdir[edit]
Type: Object.Vector
direction to look while stopped
NextPatrolPoint[edit]
Type: PatrolPoint
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
SoundVolume | 128 |
Texture | Texture'Engine.S_Patrol' |
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay