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UE1:PatrolPoint (U1)
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Object >> Actor >> NavigationPoint >> PatrolPoint |
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PatrolPoint.
Properties
Property group 'PatrolPoint'
Nextpatrol
Type: name
next point to go to
numAnims
Type: byte
PatrolAnim
Type: name
PatrolSound
Type: Sound
pausetime
Type: float
how long to pause here
Internal variables
AnimCount
Type: int
lookdir
Type: Object.Vector
direction to look while stopped
NextPatrolPoint
Type: PatrolPoint
Default values
Property | Value |
---|---|
bDirectional | True |
SoundVolume | 128 |
Texture | Texture'Engine.S_Patrol' |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay