The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:PeaceRocket (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor >> Projectile >> PeaceRocket
Package: 
UnrealI
This class in other games:
RTNP, UT

PeaceRocket.

Properties

ClosestDistance

Type: float


ClosestPawn

Type: Pawn


Count

Type: int


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
AmbientGlow 96
bBounce True
bNetTemporary False
Damage 100.0
LifeSpan 15.0
LightBrightness 79
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightSaturation 157
LightType LT_Steady
MaxSpeed 600.0
Mesh LodMesh'UnrealI.perock'
MomentumTransfer 70000

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch