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UE1:PlayerPawn internal variables (RTNP)
Object >> Actor >> Pawn >> PlayerPawn (internal variables) |
Contents
- 1 Internal variables
- 1.1 aBaseX
- 1.2 aBaseY
- 1.3 aBaseZ
- 1.4 aExtra0
- 1.5 aExtra1
- 1.6 aExtra2
- 1.7 aExtra3
- 1.8 aExtra4
- 1.9 aForward
- 1.10 aLookUp
- 1.11 aMouseX
- 1.12 aMouseY
- 1.13 aStrafe
- 1.14 aTurn
- 1.15 aUp
- 1.16 bAdmin
- 1.17 bAnimTransition
- 1.18 bCenterView
- 1.19 bDelayedCommand
- 1.20 bEdgeBack
- 1.21 bEdgeForward
- 1.22 bEdgeLeft
- 1.23 bEdgeRight
- 1.24 bFixedCamera
- 1.25 bFrozen
- 1.26 bInvertMouse
- 1.27 bIsCrouching
- 1.28 bIsTurning
- 1.29 bIsTyping
- 1.30 bJustAltFired
- 1.31 bJustFired
- 1.32 bKeyboardLook
- 1.33 bMessageBeep
- 1.34 bMouseZeroed
- 1.35 bNoFlash
- 1.36 bNoVoices
- 1.37 bobtime
- 1.38 bPressedJump
- 1.39 bReadyToPlay
- 1.40 bReducedVis
- 1.41 bRising
- 1.42 bShakeDir
- 1.43 bShowMenu
- 1.44 bShowScores
- 1.45 bSpecialMenu
- 1.46 bUpdatePosition
- 1.47 bWasBack
- 1.48 bWasForward
- 1.49 bWasLeft
- 1.50 bWasRight
- 1.51 bWokeUp
- 1.52 bZooming
- 1.53 CantChangeNameMsg
- 1.54 CdTrack
- 1.55 ConstantGlowFog
- 1.56 ConstantGlowScale
- 1.57 CurrentTimeStamp
- 1.58 DefaultFOV
- 1.59 DelayedCommand
- 1.60 DesiredFlashFog
- 1.61 DesiredFlashScale
- 1.62 DesiredFOV
- 1.63 DodgeClickTimer
- 1.64 FailedView
- 1.65 FlashFog
- 1.66 FlashScale
- 1.67 FreeMoves
- 1.68 GameReplicationInfo
- 1.69 Handedness
- 1.70 HUDType
- 1.71 InstantFlash
- 1.72 InstantFog
- 1.73 KbdAccel
- 1.74 LanSpeed
- 1.75 LastUpdateTime
- 1.76 maxshake
- 1.77 MaxTimeMargin
- 1.78 Misc1
- 1.79 Misc2
- 1.80 MouseSensitivity
- 1.81 MyAutoAim
- 1.82 myHUD
- 1.83 NetSpeed
- 1.84 NoPauseMessage
- 1.85 OwnCamera
- 1.86 Password
- 1.87 Player
- 1.88 ProgressColor
- 1.89 ProgressMessage
- 1.90 ProgressTimeOut
- 1.91 QuickSaveString
- 1.92 RendMap
- 1.93 SavedMoves
- 1.94 Scoring
- 1.95 ScoringType
- 1.96 ServerTimeStamp
- 1.97 shakemag
- 1.98 shaketimer
- 1.99 shakevert
- 1.100 ShowFlags
- 1.101 SmoothMouseX
- 1.102 SmoothMouseY
- 1.103 Song
- 1.104 SongSection
- 1.105 SpecialMenu
- 1.106 TargetEyeHeight
- 1.107 TargetViewRotation
- 1.108 TargetWeaponViewOffset
- 1.109 TimeMargin
- 1.110 Transition
- 1.111 verttimer
- 1.112 ViewingFrom
- 1.113 ViewTarget
- 1.114 WeaponPriority
- 1.115 ZoomLevel
- PlayerPawn internal variables in other games:
- U1, UT
- Other member categories for this class:
- exec functions, instance functions, states
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Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aExtra0
Type: float
Modifiers: input
aExtra1
Type: float
Modifiers: input
aExtra2
Type: float
Modifiers: input
aExtra3
Type: float
Modifiers: input
aExtra4
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAdmin
Type: bool
bAnimTransition
Type: bool
bCenterView
Type: bool
bDelayedCommand
Type: bool
bEdgeBack
Type: bool
bEdgeForward
Type: bool
bEdgeLeft
Type: bool
bEdgeRight
Type: bool
bFixedCamera
Type: bool
bFrozen
Type: bool
bInvertMouse
Type: bool
Modifiers: globalconfig
Default value: True
bIsCrouching
Type: bool
bIsTurning
Type: bool
bIsTyping
Type: bool
bJustAltFired
Type: bool
bJustFired
Type: bool
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
bMessageBeep
Type: bool
Modifiers: globalconfig
Default value: True
bMouseZeroed
Type: bool
bNoFlash
Type: bool
Modifiers: globalconfig
bNoVoices
Type: bool
Modifiers: globalconfig
bobtime
Type: float
bPressedJump
Type: bool
bReadyToPlay
Type: bool
bReducedVis
Type: bool
bRising
Type: bool
bShakeDir
Type: bool
bShowMenu
Type: bool
bShowScores
Type: bool
bSpecialMenu
Type: bool
bUpdatePosition
Type: bool
bWasBack
Type: bool
bWasForward
Type: bool
used for dodge move
bWasLeft
Type: bool
bWasRight
Type: bool
bWokeUp
Type: bool
bZooming
Type: bool
CantChangeNameMsg
Type: string
Modifiers: localized
Default value: "You can't change your name during a global logged game."
CdTrack
Type: byte
Default value: 255
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Default value: 90.0
DelayedCommand
Type: string
DesiredFlashFog
Type: Object.Vector
DesiredFlashScale
Type: float
DesiredFOV
Type: float
Default value: 90.0
DodgeClickTimer
Type: float
Modifiers: travel
max double click interval for dodge move
FailedView
Type: string
Modifiers: localized
Default value: "Failed to change view."
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FreeMoves
Type: SavedMove
GameReplicationInfo
Type: GameReplicationInfo
Handedness
Type: float
Modifiers: travel, globalconfig
Default value: -1.0
HUDType
InstantFlash
Type: float
InstantFog
Type: Object.Vector
KbdAccel
Type: float
LanSpeed
Type: int
Modifiers: globalconfig
Default value: 20000
LastUpdateTime
Type: float
maxshake
Type: float
MaxTimeMargin
Type: float
Default value: 1.0
Misc1
Type: int
Misc2
Type: int
MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 5.0
MyAutoAim
Type: float
Modifiers: travel, globalconfig
Default value: 1.0
myHUD
Type: HUD
NetSpeed
Type: int
Modifiers: globalconfig
Default value: 2600
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OwnCamera
Type: string
Modifiers: localized
Default value: "own camera"
Password
Type: string
Modifiers: globalconfig
for restarting coop savegames
Player
Type: Player
Modifiers: const
ProgressColor
Type: Object.Color
Array size: 5
ProgressMessage
Type: string
Array size: 5
ProgressTimeOut
Type: float
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RendMap
Type: int
SavedMoves
Type: SavedMove
Scoring
Type: ScoreBoard
ScoringType
Type: class<ScoreBoard>
ServerTimeStamp
Type: float
shakemag
Type: int
max magnitude in degrees of shaking
shaketimer
Type: float
player uses this for shaking view
shakevert
Type: float
max vertical shake magnitude
ShowFlags
Type: int
SmoothMouseX
Type: float
SmoothMouseY
Type: float
Song
Type: Music
SongSection
Type: byte
SpecialMenu
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TimeMargin
Type: float
Transition
Type: Actor.EMusicTransition
verttimer
Type: float
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from "
ViewTarget
Type: Actor
WeaponPriority
Type: name
Array size: 20
Modifiers: globalconfig
weapon class priorities (9 is highest)
Default value, index 0: 'DispersionPistol'
Default value, index 1: 'AutoMag'
Default value, index 10: 'RocketLauncher'
Default value, index 11: 'Rifle'
Default value, index 12: 'CARifle'
Default value, index 13: 'GESBioRifle'
Default value, index 14: 'Stinger'
Default value, index 15: 'Razorjack'
Default value, index 16: 'ASMD'
Default value, index 17: 'Minigun'
Default value, index 18: 'Eightball'
Default value, index 19: 'GrenadeLauncher'
Default value, index 20: 'FlakCannon'
ZoomLevel
Type: float