Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Pock (UT)
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- Package:
- BotPack
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pock.
Properties[edit]
Property group 'Pock'[edit]
PockTex[edit]
Type: Texture
Array size: 3
Default value, index 0: Texture'Botpack.pock0_t'
Default value, index 1: Texture'Botpack.pock2_t'
Default value, index 2: Texture'Botpack.pock4_t'
Default values[edit]
Property | Value |
---|---|
bImportant | False |
DrawScale | 0.19 |
MultiDecalLevel | 0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Scorch.PostBeginPlay
Other instance functions[edit]
AttachToSurface[edit]
simulated function AttachToSurface ()
Overrides: Decal.AttachToSurface