Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Pock (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Decal >> Scorch >> Pock
Package: 
BotPack

pock.

Properties[edit]

Property group 'Pock'[edit]

PockTex[edit]

Type: Texture

Array size: 3


Default value, index 0: Texture'Botpack.pock0_t'

Default value, index 1: Texture'Botpack.pock2_t'

Default value, index 2: Texture'Botpack.pock4_t'

Default values[edit]

Property Value
bImportant False
DrawScale 0.19
MultiDecalLevel 0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Scorch.PostBeginPlay


Other instance functions[edit]

AttachToSurface[edit]

simulated function AttachToSurface ()

Overrides: Decal.AttachToSurface