Always snap to grid
UE1:Razor2Alt (UT)
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Object >> Actor >> Projectile >> Razor2 >> Razor2Alt |
- Package:
- BotPack
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RazorBladeAlt.
Default values[edit]
Property | Value |
---|---|
Damage | 34.0 |
ExplosionDecal | Class'BotPack.RipperMark' |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 23 |
LightRadius | 3 |
LightType | LT_Steady |
MomentumTransfer | 87000 |
MyDamageType | 'RipperAltDeath' |
SpawnSound | Sound'Botpack.ripper.RazorAlt' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States[edit]
Flying[edit]
Inherits from: Razor2.Flying
Modifiers: auto
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Razor2.Flying.HitWall
Flying.BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Flying.Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Razor2.Flying.ProcessTouch