Always snap to grid

UE1:Razor2Alt (UT)

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UT Object >> Actor >> Projectile >> Razor2 >> Razor2Alt
Package: 
BotPack

RazorBladeAlt.

Default values[edit]

Property Value
Damage 34.0
ExplosionDecal Class'BotPack.RipperMark'
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 23
LightRadius 3
LightType LT_Steady
MomentumTransfer 87000
MyDamageType 'RipperAltDeath'
SpawnSound Sound'Botpack.ripper.RazorAlt'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

Flying[edit]

Inherits from: Razor2.Flying

Modifiers: auto

Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Razor2.Flying.HitWall


Flying.BlowUp[edit]

function BlowUp (Object.Vector HitLocation)


Flying.Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Razor2.Flying.ProcessTouch