Always snap to grid
UE1:RazorBladeAlt (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> RazorBlade >> RazorBladeAlt |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RazorBladeAlt.
Properties
GuidedRotation
Type: Object.Rotator
GuidedVelocity
Type: Object.Vector
OldGuiderRotation
Type: Object.Rotator
Default values
Property | Value |
---|---|
bNetTemporary | False |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
SetRoll
simulated function SetRoll (Object.Vector NewVelocity)
States
Flying
Inherits from: RazorBlade.Flying
Modifiers: auto
Flying.BeginState
simulated event BeginState ()
Overrides: RazorBlade.Flying.BeginState
Flying.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)