Always snap to grid
UE1:ReSpawn (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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ReSpawn.
Default values[edit]
Property | Value |
---|---|
bNetOptional | True |
bParticles | True |
bUnlit | True |
DrawScale | 0.25 |
DrawType | DT_Mesh |
EffectSound1 | Sound'UnrealShare.Generic.RespawnSound' |
LifeSpan | 1.0 |
LightBrightness | 210 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightRadius | 8 |
LightSaturation | 224 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.TeleEffect2' |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Texture | Texture'UnrealShare.DBEffect.de_A00' |
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
States[edit]
Explode[edit]
Modifiers: auto
Explode.AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Explode.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)