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UE1:UWindowBase (UT)

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UT Object >> UWindowBase
Package: 
UWindow
Direct subclasses:
UWindowList, UWindowLookAndFeel, UWindowWindow
This class in other games:
RTNP, U1

null

Constants[edit]

F_Normal[edit]

Value: 0

Normal font

F_Bold[edit]

Value: 1

Bold font

F_Large[edit]

Value: 2

Large font

F_LargeBold[edit]

Value: 3

Large, Bold font

Enums[edit]

FrameHitTest[edit]

HT_NW 
HT_N 
HT_NE 
HT_W 
HT_E 
HT_SW 
HT_S 
HT_SE 
HT_TitleBar 
HT_DragHandle 
HT_None 

MenuSound[edit]

MS_MenuPullDown 
MS_MenuCloseUp 
MS_MenuItem 
MS_WindowOpen 
MS_WindowClose 
MS_ChangeTab 

MessageBoxButtons[edit]

MB_YesNo 
MB_OKCancel 
MB_OK 
MB_YesNoCancel 

MessageBoxResult[edit]

MR_None 
MR_Yes 
MR_No 
MR_OK 
MR_Cancel 
also if you press the Close box.

PropertyCondition[edit]

PC_None 
PC_LessThan 
PC_Equal 
PC_GreaterThan 
PC_NotEqual 
PC_Contains 
PC_NotContains 

TextAlign[edit]

TA_Left 
TA_Right 
TA_Center 

Structs[edit]

HTMLStyle[edit]

int BulletLevel 
0 = no bullet depth
string LinkDestination 
Object.Color TextColor 
Object.Color BGColor 
bool bCenter 
bool bLink 
bool bUnderline 
bool bNoBR 
bool bHeading 
bool bBold 
bool bBlink 

Region[edit]

int
int
int
int

TexRegion[edit]

int
int
int
int
Texture

Functions[edit]

Static functions[edit]

BuildObjectWithProperties[edit]

static function Object BuildObjectWithProperties (string Text)


InStrAfter[edit]

static function int InStrAfter (string Text, string Match, int Pos)


Instance functions[edit]

GetRegion[edit]

function Region GetRegion (TexRegion T)


NewRegion[edit]

function Region NewRegion (float X, float Y, float W, float H)


NewTexRegion[edit]

function TexRegion NewTexRegion (float X, float Y, float W, float H, Texture T)