Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:RespawningHealth (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> Health >> UPakHealth >> RespawningHealth
Package: 
UPak

RespawningHealth.

Default values[edit]

Property Value
bRespawnInSP True
Mesh LodMesh'UnrealShare.SuperHealthMesh'

Events[edit]

BaseChange[edit]

event BaseChange ()

Overrides: UPakHealth.BaseChange


Bump[edit]

event Bump (Actor Other)

Overrides: UPakHealth.Bump