Gah - a solution with more questions. – EntropicLqd
UE1:RocketCan (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RocketCan.
Properties[edit]
bOpened[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
AmmoAmount | 12 |
bCollideActors | True |
CollisionHeight | 12.0 |
CollisionRadius | 27.0 |
Icon | Texture'UnrealShare.Icons.I_RocketAmmo' |
MaxAmmo | 48 |
MaxDesireability | 0.3 |
Mesh | LodMesh'UnrealShare.RocketCanMesh' |
Physics | PHYS_Falling |
PickupMessage | "You picked up 12 Eightballs" |
PickupSound | Sound'UnrealShare.Pickups.AmmoSnd' |
PickupViewMesh | LodMesh'UnrealShare.RocketCanMesh' |
UsedInWeaponSlot[5] | 1 |
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch