My program doesn't have bugs. It just develops random features.

UE1:RocketCan (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> RocketCan
Package: 
UnrealShare
This class in other games:
RTNP, U1

RocketCan.

Properties

bOpened

Type: bool


Default values

Property Value
AmmoAmount 12
bCollideActors True
CollisionHeight 12.0
CollisionRadius 27.0
Icon Texture'UnrealShare.Icons.I_RocketAmmo'
MaxAmmo 48
MaxDesireability 0.3
Mesh LodMesh'UnrealShare.RocketCanMesh'
Physics PHYS_Falling
PickupMessage "You picked up 12 Eightballs"
PickupSound Sound'UnrealShare.Pickups.AmmoSnd'
PickupViewMesh LodMesh'UnrealShare.RocketCanMesh'
UsedInWeaponSlot[5] 1

States

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Landed

event Landed (Object.Vector HitNormal)

Overrides: Inventory.Pickup.Landed


Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch