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UE1:RoundRobin (U1)
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RoundRobin: Each time it's triggered, it advances through a list of outgoing events.
Properties[edit]
Property group 'RoundRobin'[edit]
bLoop[edit]
Type: bool
Whether to loop when get to end.
OutEvents[edit]
Type: name
Array size: 16
Events to generate.
Internal variables[edit]
i[edit]
Type: int
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger