Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:ShieldBelt (U1)
Contents
- Package:
- UnrealShare
- Direct subclass:
- PowerShield
- This class in other games:
- RTNP, UT
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ShieldBelt.
Properties[edit]
Property group 'ShieldBelt'[edit]
TeamFireTextures[edit]
Type: FireTexture
Array size: 4
Default value, index 0: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
Default value, index 1: FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'
Default value, index 2: FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
Default value, index 3: FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
TeamTextures[edit]
Type: Texture
Array size: 4
Default value, index 0: Texture'UnrealShare.Belt_fx.ShieldBelt.newred'
Default value, index 1: Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'
Default value, index 2: Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'
Default value, index 3: Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'
Internal variables[edit]
MyEffect[edit]
Type: ShieldBeltEffect
TeamNum[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AbsorptionPriority | 10 |
ArmorAbsorption | 100 |
bDisplayableInv | True |
bIsAnArmor | True |
bOwnerNoSee | True |
Charge | 100 |
CollisionHeight | 5.0 |
CollisionRadius | 20.0 |
DeActivateSound | Sound'UnrealShare.Pickups.Sbelthe2' |
Icon | Texture'UnrealShare.Icons.I_ShieldBelt' |
MaxDesireability | 2.0 |
Mesh | LodMesh'UnrealShare.ShieldBeltMesh' |
PickupMessage | "You got the Shield Belt." |
PickupSound | Sound'UnrealShare.Pickups.BeltSnd' |
PickupViewMesh | LodMesh'UnrealShare.ShieldBeltMesh' |
ProtectionType1 | 'ProtectNone' |
ProtectionType2 | 'ProtectNone' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 60.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Inventory.Destroyed
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
ArmorImpactEffect[edit]
Overrides: Inventory.ArmorImpactEffect
PickupFunction[edit]
Overrides: Pickup.PickupFunction