Mostly Harmless

UE1:ShieldBelt (U1)

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U1 Object >> Actor >> Inventory >> Pickup >> ShieldBelt
Package: 
UnrealShare
Direct subclass:
PowerShield
This class in other games:
RTNP, UT

ShieldBelt.

Properties

Property group 'ShieldBelt'

TeamFireTextures

Type: FireTexture

Array size: 4


Default value, index 0: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'

Default value, index 1: FireTexture'UnrealShare.Belt_fx.ShieldBelt.BlueShield'

Default value, index 2: FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'

Default value, index 3: FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'

TeamTextures

Type: Texture

Array size: 4


Default value, index 0: Texture'UnrealShare.Belt_fx.ShieldBelt.newred'

Default value, index 1: Texture'UnrealShare.Belt_fx.ShieldBelt.newblue'

Default value, index 2: Texture'UnrealShare.Belt_fx.ShieldBelt.newgreen'

Default value, index 3: Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'

Internal variables

MyEffect

Type: ShieldBeltEffect


TeamNum

Type: int


Default values

Property Value
AbsorptionPriority 10
ArmorAbsorption 100
bDisplayableInv True
bIsAnArmor True
bOwnerNoSee True
Charge 100
CollisionHeight 5.0
CollisionRadius 20.0
DeActivateSound Sound'UnrealShare.Pickups.Sbelthe2'
Icon Texture'UnrealShare.Icons.I_ShieldBelt'
MaxDesireability 2.0
Mesh LodMesh'UnrealShare.ShieldBeltMesh'
PickupMessage "You got the Shield Belt."
PickupSound Sound'UnrealShare.Pickups.BeltSnd'
PickupViewMesh LodMesh'UnrealShare.ShieldBeltMesh'
ProtectionType1 'ProtectNone'
ProtectionType2 'ProtectNone'
RemoteRole ROLE_DumbProxy
RespawnTime 60.0

Functions

Events

Destroyed

event Destroyed ()

Overrides: Inventory.Destroyed


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

ArmorImpactEffect

function ArmorImpactEffect (Object.Vector HitLocation)

Overrides: Inventory.ArmorImpactEffect


PickupFunction

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


SetEffectTexture

function SetEffectTexture ()