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UE1:ShockProj (UT)

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UT Object >> Actor >> Projectile >> ShockProj
Package: 
BotPack

ShockProj.

Properties[edit]

Property group 'ShockProj'[edit]

ExploSound[edit]

Type: Sound


Default value: Sound'UnrealShare.General.SpecialExpl'

Default values[edit]

Property Value
bFixedRotationDir True
bNetTemporary False
bProjTarget True
bUnlit True
CollisionHeight 12.0
CollisionRadius 12.0
Damage 55.0
DesiredRotation
Member Value
Pitch 23442
Roll 34234
Yaw 34234
DrawScale 0.4
DrawType DT_Sprite
ExplosionDecal Class'BotPack.EnergyImpact'
ImpactSound Sound'UnrealShare.General.Expla02'
LifeSpan 10.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 165
LightRadius 6
LightSaturation 72
LightType LT_Steady
MomentumTransfer 70000
MyDamageType 'jolted'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 45345
Roll 63466
Yaw 33453
Speed 1000.0
Style STY_Translucent
Texture Texture'Botpack.ASMDAlt.ASMDAlt_a00'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


SuperExplosion[edit]

function SuperExplosion ()


States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)