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UE1:ShockProj (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
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Object >> Actor >> Projectile >> ShockProj |
- Package:
- BotPack
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ShockProj.
Properties[edit]
Property group 'ShockProj'[edit]
ExploSound[edit]
Type: Sound
Default value: Sound'UnrealShare.General.SpecialExpl'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bFixedRotationDir | True | ||||||||
bNetTemporary | False | ||||||||
bProjTarget | True | ||||||||
bUnlit | True | ||||||||
CollisionHeight | 12.0 | ||||||||
CollisionRadius | 12.0 | ||||||||
Damage | 55.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 0.4 | ||||||||
DrawType | DT_Sprite | ||||||||
ExplosionDecal | Class'BotPack.EnergyImpact' | ||||||||
ImpactSound | Sound'UnrealShare.General.Expla02' | ||||||||
LifeSpan | 10.0 | ||||||||
LightBrightness | 255 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 165 | ||||||||
LightRadius | 6 | ||||||||
LightSaturation | 72 | ||||||||
LightType | LT_Steady | ||||||||
MomentumTransfer | 70000 | ||||||||
MyDamageType | 'jolted' | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
RotationRate |
|
||||||||
Speed | 1000.0 | ||||||||
Style | STY_Translucent | ||||||||
Texture | Texture'Botpack.ASMDAlt.ASMDAlt_a00' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
SuperExplosion[edit]
function SuperExplosion ()
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)