My program doesn't have bugs. It just develops random features.
UE1:SkaarjPlayerBot (U1)
Contents
- 1 Default values
- 2 Instance functions
- 2.1 PlayChallenge
- 2.2 PlayCrawling
- 2.3 PlayDodge
- 2.4 PlayDuck
- 2.5 PlayDying
- 2.6 PlayFeignDeath
- 2.7 PlayFiring
- 2.8 PlayGutHit
- 2.9 PlayHeadHit
- 2.10 PlayInAir
- 2.11 PlayLanded
- 2.12 PlayLeftHit
- 2.13 PlayRightHit
- 2.14 PlayRising
- 2.15 PlayRunning
- 2.16 PlaySwimming
- 2.17 PlayTurning
- 2.18 PlayWaiting
- 2.19 PlayWalking
- 2.20 PlayWeaponSwitch
- 2.21 RunStep
- 2.22 TweenToRunning
- 2.23 TweenToSwimming
- 2.24 TweenToWaiting
- 2.25 TweenToWalking
- 2.26 WalkStep
- 3 States
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SkaarjPlayerBot.
Default values[edit]
Property | Value |
---|---|
BaseEyeHeight | 24.75 |
breathagain | Sound'UnrealI.Skaarj.SKPGasp1' |
Buoyancy | 118.8 |
CarcassType | Class'UnrealI.TrooperCarcass' |
CollisionHeight | 42.0 |
CollisionRadius | 32.0 |
Die | Sound'UnrealI.Skaarj.SKPDeath1' |
Die2 | Sound'UnrealI.Skaarj.SKPDeath2' |
Die3 | Sound'UnrealI.Skaarj.SKPDeath3' |
Die4 | Sound'UnrealI.Skaarj.SKPDeath3' |
drown | Sound'UnrealI.Skaarj.SKPDrown1' |
EyeHeight | 24.75 |
Footstep1 | Sound'UnrealShare.Cow.walkC' |
Footstep2 | Sound'UnrealShare.Cow.walkC' |
Footstep3 | Sound'UnrealShare.Cow.walkC' |
GaspSound | Sound'UnrealI.Skaarj.SKPGasp1' |
Health | 120 |
HitSound1 | Sound'UnrealI.Skaarj.SKPInjur1' |
HitSound2 | Sound'UnrealI.Skaarj.SKPInjur2' |
HitSound3 | Sound'UnrealI.Skaarj.SKPInjur3' |
HitSound4 | Sound'UnrealI.Skaarj.SKPInjur4' |
JumpSound | Sound'UnrealI.Skaarj.SKPJump1' |
JumpZ | 360.0 |
LandGrunt | Sound'UnrealI.Skaarj.Land1SK' |
Mass | 120.0 |
Mesh | LodMesh'UnrealI.sktrooper' |
Skin | Texture'UnrealI.Skins.sktrooper1' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
Instance functions[edit]
PlayChallenge[edit]
Overrides: Bots.PlayChallenge
PlayCrawling[edit]
Overrides: Pawn.PlayCrawling
PlayDodge[edit]
Overrides: Bots.PlayDodge
PlayDuck[edit]
Overrides: Pawn.PlayDuck
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayFeignDeath[edit]
PlayFiring[edit]
Overrides: Bots.PlayFiring
PlayGutHit[edit]
Overrides: Bots.PlayGutHit
PlayHeadHit[edit]
Overrides: Bots.PlayHeadHit
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayLeftHit[edit]
Overrides: Bots.PlayLeftHit
PlayRightHit[edit]
Overrides: Bots.PlayRightHit
PlayRising[edit]
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlaySwimming[edit]
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PlayWeaponSwitch[edit]
Overrides: Pawn.PlayWeaponSwitch
RunStep[edit]
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToSwimming[edit]
Overrides: Pawn.TweenToSwimming
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
WalkStep[edit]
States[edit]
FallingState[edit]
Inherits from: Bots.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
FallingState.Landed[edit]
Overrides: Bots.FallingState.Landed