My program doesn't have bugs. It just develops random features.

UE1:SkaarjPlayerBot (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> Bots >> SkaarjPlayerBot
Package: 
UnrealI
This class in other games:
RTNP, UT

SkaarjPlayerBot.

Default values[edit]

Property Value
BaseEyeHeight 24.75
breathagain Sound'UnrealI.Skaarj.SKPGasp1'
Buoyancy 118.8
CarcassType Class'UnrealI.TrooperCarcass'
CollisionHeight 42.0
CollisionRadius 32.0
Die Sound'UnrealI.Skaarj.SKPDeath1'
Die2 Sound'UnrealI.Skaarj.SKPDeath2'
Die3 Sound'UnrealI.Skaarj.SKPDeath3'
Die4 Sound'UnrealI.Skaarj.SKPDeath3'
drown Sound'UnrealI.Skaarj.SKPDrown1'
EyeHeight 24.75
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealI.Skaarj.SKPGasp1'
Health 120
HitSound1 Sound'UnrealI.Skaarj.SKPInjur1'
HitSound2 Sound'UnrealI.Skaarj.SKPInjur2'
HitSound3 Sound'UnrealI.Skaarj.SKPInjur3'
HitSound4 Sound'UnrealI.Skaarj.SKPInjur4'
JumpSound Sound'UnrealI.Skaarj.SKPJump1'
JumpZ 360.0
LandGrunt Sound'UnrealI.Skaarj.Land1SK'
Mass 120.0
Mesh LodMesh'UnrealI.sktrooper'
Skin Texture'UnrealI.Skins.sktrooper1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions[edit]

PlayChallenge[edit]

function PlayChallenge ()

Overrides: Bots.PlayChallenge


PlayCrawling[edit]

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDodge[edit]

function PlayDodge (bool bDuckLeft)

Overrides: Bots.PlayDodge


PlayDuck[edit]

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayFeignDeath[edit]

function PlayFeignDeath ()


PlayFiring[edit]

function PlayFiring ()

Overrides: Bots.PlayFiring


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: Bots.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: Bots.PlayHeadHit


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: Bots.PlayLeftHit


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: Bots.PlayRightHit


PlayRising[edit]

function PlayRising ()


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming[edit]

function PlaySwimming ()


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


RunStep[edit]

simulated function RunStep ()


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep[edit]

simulated function WalkStep ()


States[edit]

FallingState[edit]

Inherits from: Bots.FallingState

Ignores: Bump, HearNoise, HitWall, WarnTarget

FallingState.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Bots.FallingState.Landed