I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:Skaarj instance functions (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj (instance functions)
Skaarj instance functions in other games:
RTNP, UT

Instance functions[edit]

AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


ClawDamageTarget[edit]

function ClawDamageTarget ()


PlayAcquisitionSound[edit]

function PlayAcquisitionSound ()

Overrides: ScriptedPawn.PlayAcquisitionSound


PlayBigDeath[edit]

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


PlayCock[edit]

function PlayCock ()


PlayDive[edit]

function PlayDive ()

Overrides: Pawn.PlayDive


PlayFearSound[edit]

function PlayFearSound ()

Overrides: ScriptedPawn.PlayFearSound


PlayGutDeath[edit]

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


PlayHeadDeath[edit]

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftDeath[edit]

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayOutOfWater[edit]

function PlayOutOfWater ()

Overrides: Pawn.PlayOutOfWater


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRightDeath[edit]

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


PlayRoamingSound[edit]

function PlayRoamingSound ()

Overrides: ScriptedPawn.PlayRoamingSound


PlaySwimming[edit]

function PlaySwimming ()


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


PlayTakeHitSound[edit]

function PlayTakeHitSound (int Damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PlayThreateningSound[edit]

function PlayThreateningSound ()

Overrides: ScriptedPawn.PlayThreateningSound


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PreSetMovement[edit]

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


PushButtons[edit]

function PushButtons ()


RunStep[edit]

function RunStep ()


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


Speak[edit]

function Speak ()

Overrides: ScriptedPawn.Speak


SpeakOrderTo[edit]

function SpeakOrderTo (ScriptedPawn TeamMember)

Overrides: ScriptedPawn.SpeakOrderTo


SpeakTo[edit]

function SpeakTo (ScriptedPawn Other)

Overrides: ScriptedPawn.SpeakTo


SpinDamageTarget[edit]

function SpinDamageTarget ()


TweenToFalling[edit]

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep[edit]

function WalkStep ()