I'm a doctor, not a mechanic
UE1:SlithCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SlithCarcass |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SlithCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Dead1' |
bodyparts[0] | LodMesh'UnrealShare.SlithPart' |
bodyparts[1] | LodMesh'UnrealShare.SlithPart' |
bodyparts[2] | LodMesh'UnrealShare.SlithHand' |
bodyparts[3] | LodMesh'UnrealShare.SlithHead' |
bodyparts[4] | LodMesh'UnrealShare.SlithArm' |
bodyparts[5] | LodMesh'UnrealShare.SlithArm' |
bodyparts[6] | LodMesh'UnrealShare.CowBody1' |
bodyparts[7] | LodMesh'UnrealShare.SlithTail' |
Buoyancy | 190.0 |
CollisionHeight | 44.0 |
CollisionRadius | 48.0 |
Mass | 200.0 |
Mesh | LodMesh'UnrealShare.Slith1' |
ZOffset[0] | 0.0 |
ZOffset[1] | 0.0 |
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()