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UE1:SlotWindow (UT)
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SlotWindow |
Contents
- Package:
- UTMenu
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Properties[edit]
AvgRankStr[edit]
Type: string
Modifiers: localized
Default value: "Average Rank:"
BG1[edit]
Type: Texture
Array size: 4
BG2[edit]
Type: Texture
Array size: 4
BG3[edit]
Type: Texture
Array size: 4
BGName1[edit]
Type: string
Array size: 4
Default value, index 0: "UTMenu.Save11"
Default value, index 1: "UTMenu.Save12"
Default value, index 2: "UTMenu.Save13"
Default value, index 3: "UTMenu.Save14"
BGName2[edit]
Type: string
Array size: 4
Default value, index 0: "UTMenu.Save21"
Default value, index 1: "UTMenu.Save22"
Default value, index 2: "UTMenu.Save23"
Default value, index 3: "UTMenu.Save24"
BGName3[edit]
Type: string
Array size: 4
Default value, index 0: "UTMenu.Save31"
Default value, index 1: "UTMenu.Save32"
Default value, index 2: "UTMenu.Save33"
Default value, index 3: "UTMenu.Save34"
CompletedStr[edit]
Type: string
Modifiers: localized
Default value: "Matches Won:"
EmptyText[edit]
Type: string
Modifiers: localized
Default value: "UNUSED"
FaceDescs[edit]
Type: string
Array size: 16
Faces[edit]
Type: string
Array size: 16
GoButton[edit]
Type: NotifyButton
Array size: 5
KillButton[edit]
Type: NotifyButton
Array size: 5
Saves[edit]
Type: string
Array size: 5
Modifiers: globalconfig
SlotButton[edit]
Type: NotifyButton
Array size: 5
Instance functions[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Close[edit]
Overrides: UWindowWindow.Close
Created[edit]
Overrides: UWindowWindow.Created
HideWindow[edit]
Overrides: UWindowWindow.HideWindow
IterateFaces[edit]
KillGame[edit]
Notify[edit]
Overrides: NotifyWindow.Notify
Paint[edit]
Overrides: UWindowWindow.Paint