I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:SlotWindow (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SlotWindow
Package: 
UTMenu

null

Properties[edit]

AvgRankStr[edit]

Type: string

Modifiers: localized


Default value: "Average Rank:"

BG1[edit]

Type: Texture

Array size: 4


BG2[edit]

Type: Texture

Array size: 4


BG3[edit]

Type: Texture

Array size: 4


BGName1[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Save11"

Default value, index 1: "UTMenu.Save12"

Default value, index 2: "UTMenu.Save13"

Default value, index 3: "UTMenu.Save14"

BGName2[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Save21"

Default value, index 1: "UTMenu.Save22"

Default value, index 2: "UTMenu.Save23"

Default value, index 3: "UTMenu.Save24"

BGName3[edit]

Type: string

Array size: 4


Default value, index 0: "UTMenu.Save31"

Default value, index 1: "UTMenu.Save32"

Default value, index 2: "UTMenu.Save33"

Default value, index 3: "UTMenu.Save34"

CompletedStr[edit]

Type: string

Modifiers: localized


Default value: "Matches Won:"

EmptyText[edit]

Type: string

Modifiers: localized


Default value: "UNUSED"

FaceDescs[edit]

Type: string

Array size: 16


Faces[edit]

Type: string

Array size: 16


GoButton[edit]

Type: NotifyButton

Array size: 5


KillButton[edit]

Type: NotifyButton

Array size: 5


Saves[edit]

Type: string

Array size: 5

Modifiers: globalconfig


SlotButton[edit]

Type: NotifyButton

Array size: 5


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Close[edit]

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


HideWindow[edit]

function HideWindow ()

Overrides: UWindowWindow.HideWindow


IterateFaces[edit]

function IterateFaces (string InSkinName, string MeshName)


KillGame[edit]

function KillGame (int i)


Notify[edit]

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


RestoreGame[edit]

function RestoreGame (int i)


SetSaveText[edit]

function SetSaveText (int i, Canvas C)