Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:SlotWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SlotWindow
Package: 
UTMenu

null

Properties

AvgRankStr

Type: string

Modifiers: localized


Default value: "Average Rank:"

BG1

Type: Texture

Array size: 4


BG2

Type: Texture

Array size: 4


BG3

Type: Texture

Array size: 4


BGName1

Type: string

Array size: 4


Default value, index 0: "UTMenu.Save11"

Default value, index 1: "UTMenu.Save12"

Default value, index 2: "UTMenu.Save13"

Default value, index 3: "UTMenu.Save14"

BGName2

Type: string

Array size: 4


Default value, index 0: "UTMenu.Save21"

Default value, index 1: "UTMenu.Save22"

Default value, index 2: "UTMenu.Save23"

Default value, index 3: "UTMenu.Save24"

BGName3

Type: string

Array size: 4


Default value, index 0: "UTMenu.Save31"

Default value, index 1: "UTMenu.Save32"

Default value, index 2: "UTMenu.Save33"

Default value, index 3: "UTMenu.Save34"

CompletedStr

Type: string

Modifiers: localized


Default value: "Matches Won:"

EmptyText

Type: string

Modifiers: localized


Default value: "UNUSED"

FaceDescs

Type: string

Array size: 16


Faces

Type: string

Array size: 16


GoButton

Type: NotifyButton

Array size: 5


KillButton

Type: NotifyButton

Array size: 5


Saves

Type: string

Array size: 5

Modifiers: globalconfig


SlotButton

Type: NotifyButton

Array size: 5


Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Close

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


Created

function Created ()

Overrides: UWindowWindow.Created


HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


IterateFaces

function IterateFaces (string InSkinName, string MeshName)


KillGame

function KillGame (int i)


Notify

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


RestoreGame

function RestoreGame (int i)


SetSaveText

function SetSaveText (int i, Canvas C)