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UE1:SpawnNotify (UT)
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SpawnNotify - Actor spawn notification. NB - This happens on the client AND server for replicated actors.
Properties[edit]
ActorClass[edit]
Default value: Class'Engine.Actor'
Next[edit]
Type: SpawnNotify
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bHidden | True |
bNetTemporary | True |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay