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UE1:SpawnNotify (UT)

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UT Object >> Actor >> SpawnNotify
Package: 
Engine
Direct subclass:
TBNotify

SpawnNotify - Actor spawn notification. NB - This happens on the client AND server for replicated actors.

Properties[edit]

ActorClass[edit]

Type: class<Actor>


Default value: Class'Engine.Actor'

Next[edit]

Type: SpawnNotify


Default values[edit]

Property Value
bAlwaysRelevant True
bHidden True
bNetTemporary True

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SpawnNotification[edit]

simulated event Actor SpawnNotification (Actor A)