Mostly Harmless

UE1:Spinner (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Spinner
Package: 
UPak

Spinner.

Properties[edit]

Property group 'Sounds'[edit]

Bite[edit]

Type: Sound


Die2[edit]

Type: Sound


Default value: Sound'UPak.Spinner.Die2'

Footstep[edit]

Type: Sound


Default value: Sound'UPak.Predator.step1'

Footstep2[edit]

Type: Sound


Default value: Sound'UPak.Predator.step2'

Property group 'Spinner'[edit]

BiteDamage[edit]

Type: byte

Basic damage done by bite.

Default value: 20

Default values[edit]

Property Value
AccelRate 500.0
Acquire Sound'UPak.Spinner.threat1'
bCanStrafe True
bGreenBlood True
bHasRangedAttack True
Buoyancy 100.0
CarcassType Class'UPak.SpinnerCarcass'
CollisionRadius 32.0
CombatStyle 0.75
Die Sound'UPak.Spinner.Die1'
DrawType DT_Mesh
GroundSpeed 250.0
HitSound1 Sound'UPak.Spinner.hurt1'
HitSound2 Sound'UPak.Spinner.hurt2'
JumpZ 128.0
MeleeRange 60.0
Mesh LodMesh'UPak.Spinner'
RangedProjectile Class'UPak.SpinnerProjectile'
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 30000
Threaten Sound'UPak.Spinner.threat2'
TimeBetweenAttacks 3.5

Instance functions[edit]

AdjustToss[edit]

function Object.Rotator AdjustToss (float ProjSpeed, Object.Vector ProjStart, int AimError, bool LeadTarget, bool WarnTarget)

Overrides: ScriptedPawn.AdjustToss


BiteDamageTarget[edit]

function BiteDamageTarget ()


CanFireAtEnemy[edit]

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


PlayBigDeath[edit]

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayGutDeath[edit]

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: ScriptedPawn.PlayGutHit


PlayHeadDeath[edit]

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: ScriptedPawn.PlayHeadHit


PlayLeftDeath[edit]

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: ScriptedPawn.PlayLeftHit


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayMovingAttack[edit]

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRightDeath[edit]

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: ScriptedPawn.PlayRightHit


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHitSound[edit]

function PlayTakeHitSound (int Damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


RunStep[edit]

function RunStep ()


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


SpawnShot[edit]

function SpawnShot ()


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep[edit]

function WalkStep ()


States[edit]

StartUp[edit]

Inherits from: ScriptedPawn.StartUp

Modifiers: auto

StartUp.SetFall[edit]

function SetFall ()

Overrides: ScriptedPawn.SetFall (global)


StartUp.SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: SetMovementPhysics (global)


Waiting[edit]