My program doesn't have bugs. It just develops random features.

UE1:SpriteLightning (U1)

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U1 Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteLightning
Package: 
UnrealShare
This class in other games:
RTNP, UT

SpriteLightning.

Properties[edit]

Property group 'SpriteLightning'[edit]

Damage[edit]

Type: float


Default value: 40.0

MomentumTransfer[edit]

Type: float


Default value: 1400.0

radius[edit]

Type: float


Default value: 120.0

Internal variables[edit]

NormUp[edit]

Type: Object.Rotator


Default values[edit]

Property Value
DrawScale 0.2
EffectSound1 Sound'UnrealShare.General.Lightning'
LifeSpan 1.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 151
LightRadius 8
RemoteRole ROLE_SimulatedProxy
Skin FireTexture'UnrealShare.Effect17.fireeffect17'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay