My program doesn't have bugs. It just develops random features.
UE1:SpriteLightning (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteLightning |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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SpriteLightning.
Properties[edit]
Property group 'SpriteLightning'[edit]
Damage[edit]
Type: float
Default value: 40.0
MomentumTransfer[edit]
Type: float
Default value: 1400.0
radius[edit]
Type: float
Default value: 120.0
Internal variables[edit]
NormUp[edit]
Type: Object.Rotator
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.2 |
EffectSound1 | Sound'UnrealShare.General.Lightning' |
LifeSpan | 1.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 151 |
LightRadius | 8 |
RemoteRole | ROLE_SimulatedProxy |
Skin | FireTexture'UnrealShare.Effect17.fireeffect17' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay