Always snap to grid

UE1:StaticArea (UT)

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UT Object >> UWindowBase >> UWindowWindow >> StaticArea
Package: 
UTMenu

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Properties

bHPanStatic

Type: bool


bVPanStatic

Type: bool


HStaticLoop

Type: bool


HStaticOffset

Type: float


Default value: -32.0

HStaticScale

Type: float


Default value: 1.0

HStaticTexture

Type: Texture


Default value: Texture'UTMenu.Skins.HScreenStatic1'

HStaticWidth

Type: float


Default value: 32.0

VStaticOffset

Type: float


Default value: -32.0

VStaticScale

Type: float


Default value: 1.0

VStaticTexture

Type: Texture


Default value: Texture'UTMenu.Skins.VScreenStatic'

Instance functions

CheckMousePassThrough

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick